Mugging
Steal cash from players — non-lethal PvP with armor wear.
Mugging is quick PvP cash theft, smaller scale than kills.
Rules
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Attacker and target must be alive, in the same city, not jailed, and not healing.
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Player targets must be within 2 experience ranks of you (higher or lower). NPCs are not limited by rank band.
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Target must have cash on hand.
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You see a short rotating list of nearby marks (six at a time). The same list is used on web and in the iOS app.
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Success steals a percentage of their wallet; failure grants small XP only.
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On success the victim takes non-lethal health damage (never below 1 HP).
Armor
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Equipped armor reduces mugging damage.
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Successful muggings wear down the victim's armor (same durability rules as kills).
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Failed muggings do not damage armor.
Cooldown applies between mugging attempts.