Inventory Management
Equip, use, sell, stack. Armor sells by wear - more chewed means less cash. Unequipped gear does nothing in a scrap.
Inventory is your stash. Equip what fights. Use consumables. Sell junk. Stack what stacks.
Unequipped weapons and armor do nothing in combat - loadout is what enters the scrap: Loadout & Armor.
Selling
- Most items sell for their inventory sell price (catalog selling price, or a cut of base price). The sell UI shows what you get.
- Armor sells by wear. More worn → less cash. The sell button shows the worn price. No armor repair - replace it or dump it.
- Story keepsakes (e.g. Gallo's Sawed-Off) stay with you: equip and use them, but you cannot sell, drop, trade, auction, or donate them.
Need a buyer who isn’t the game fence? List on the Black Market or swap in the Trading Center.
Buying more gear
City Weapon / Armor / Bullet Factory / General Store take on-hand cash: City Shops. Crafted pieces come from the Workshop.
Full item directory (live data): Items Reference.