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Blood Money Empire

Credit Shop

Spend account credits on consumables, unlocks, and convenience - not a wall in front of core play.

Updated 2 weeks ago

Credits are account-level currency. Buy them with real money, then spend them in the Credit Shop. Street crimes, illegal jobs, gangs, PvP, and the economy all run without paying. Credits speed cooldowns, travel, healing, and empire work when you choose to spend.

How to buy: Purchasing Credits. Credits survive character death; rank, XP, cash, and gear do not: Death & Recreation.

Search by name or description, or use the category buttons. A category only shows when something in that group is currently for sale.

What you can buy

  • Consumables - energy drinks, pain killers, medical kits, adrenaline shots (skip crime / theft / robbery cooldowns; also protect from jail arrests and hospital lockouts while uses remain), cash cases, ammo crates, cooldown resets, and gang business build speed-ups.
  • Equipment & unlocks - aircraft (cut travel cooldown), legal services (bail cuts), bulk scratch tool, Drug Run Access.
  • Empire - remote dashboard for owned casinos, shops, and dealerships. One per account: Empire.

Drug runs after the unlock: Drugs & Drug Runs. Gang construction speed-ups: Gang Businesses.

Packages & sales

Bundled offers (starter packs and the like) grant their contents as soon as you buy them. One-time packages leave your shop after purchase. The package itself is not a usable inventory item.

Some packages show a sale badge with a discounted credit price. That lower price is what you pay while the sale is live.

Full catalog tables: Items (live Credit Shop listing).