Items Reference
Live item directory - images, circulation, holders, market listings, and drop sources from the game database. Not a frozen guide spreadsheet.
Overview
Every base item in the game plus the premium credit shop stock. Stats come live from the game database and configuration, so they stay current as the game changes.
- Armor wear: Equipped armor takes damage in kills and successful muggings. Wear cuts effective defense and inventory sell value; at 100% the piece is destroyed. There is no armor repair.
- Multi-slot armor: One piece per slot — head, body, hands, feet, shield — and defense stacks across everything you have equipped.
- Cash items: Consumables with the cash subtype can be used straight from your inventory for their listed value.
Item directory
Browse every base item, how many are in circulation, and open the detail page for drop rates and sources.
Ammo Crate
A sealed crate of mixed ammunition. Use to unpack pistol, shotgun, and rifle rounds.
Amphetamine
A central nervous system stimulant.
Armored Jacket
Concealable soft armor in a jacket.
Ballistic Vest
A heavy vest taken from a security guard.
Bandages
A roll of bandages. Use to restore 10% health.
Barbed Bat
A baseball bat wrapped in barbed wire. Nasty close-combat weapon.
Barbed Wire
A coil of rusty barbed wire. Useful for crafting nastier melee weapons.
Baseball Bat
A wooden baseball bat, perfect for close combat.
Bike Lock
An intact lock worth selling or trading — no other practical use.
Bolt Cutters
Heavy cutters that improve vehicle theft success. May break during an attempt.
Boxing Gloves
Padded gloves that still pack a punch in a street fight.
Brass Knuckles
Metal knuckles for enhanced punching power.
Breacher 12
A Breacher 12 combat shotgun for door work and worse.
Bulletproof Vest
Standard bulletproof vest.
Burner Phone
A prepaid phone for coordinating jobs. Improves crime success. May be dumped after a job.
Card Skimmer
A hidden device loaded with skimmed card data. Use to cash out for $1,500.
Chip Stack
High-value casino chips. Use to cash in for $5,500.
Cocaine
A powerful stimulant drug derived from coca leaves.
Combat Boots
Reinforced boots with ankle protection.
Counterfeit Watch
A convincing fake watch from your stall. Sell or trade only.
Crack Cocaine
A freebase form of cocaine that can be smoked.
Crowbar
A sturdy pry bar that helps with forced entry.
Crowley 12
A Crowley 12-gauge pump. Brutal at close range.
Cutdown 12
A sawn-off Cutdown 12. Loud, short, and mean.
Duct Tape
Heavy-duty tape that helps with crimes and vehicle theft. May run out during use.
Ecstasy
A synthetic psychoactive drug with stimulant and hallucinogenic properties.
Fake Designer Bag
A knock-off bag you managed to pass as the real thing. Sell or trade only.
Fake ID
A convincing forged ID that helps you talk your way through jobs. May get confiscated.
Field Bolt
A Field Bolt hunting rifle pressed into street service.
First Aid Kit
A field medical kit. Use to restore 25% health.
Games Console
A lifted games console. Use to fence for $3,500.
Glass Cutter
A precision cutter that improves smash-and-grab and break-in success. May break during use.
Gold Necklace
A heavy gold chain lifted from a bedroom. Use to fence for $2,200.
Golf Club
A stolen iron, handy for more than the driving range.
GPS Jammer
A jammer that improves vehicle theft success. May burn out during an attempt.
Hammer
A heavy construction hammer for blunt force.
Heroin
A highly addictive opioid drug derived from morphine.
Hockey Stick
A taped hockey stick that hits harder than it looks.
Hoodie
A low-profile hoodie that cuts heat and arrest risk on crimes. May get dumped after a job.
Jewellery Box
A stolen jewellery box packed with rings and chains. Use to fence for $4,500.
Kessler 9
A reliable Kessler 9mm sidearm. Street standard.
Kitchen Knife
A sharp kitchen knife repurposed for combat.
Laptop
A lifted laptop full of personal data. Use to cash out for $3,200, or keep it to help street hustles.
Ledger Book
A book of names and numbers useful for leverage. Sell or trade only.
Loaded Dice
Rigged dice from underground games. Use to cash out for $700.
Lockpick Set
A compact set of picks that improves crime and vehicle theft success. May break during use.
Lotto Ticket
A weekly lotto ticket that can be used to enter the draw. Found in crimes and vehicle thefts.
Machete
A large, sharp machete for maximum cutting damage.
Marijuana
A psychoactive drug from the Cannabis plant.
Marksman .308
A Marksman .308 precision rifle for long shots.
Methamphetamine
A potent central nervous system stimulant.
Ostrov Carbine
An Ostrov carbine built for medium-range work.
Passport
A stolen passport that helps with scams and fencing. May get confiscated.
Police Scanner
A handheld scanner that warns you about patrols. Improves crime success. May break during use.
Reinforced Gloves
Padded gloves used for handling explosives.
RFID Cloner
A cloner that improves ATM Raid success. May fail permanently after a job.
Rifle Ammo
High-powered rifle ammunition.
Riot Helmet
Reinforced helmet with face shield.
Rook .38
A compact Rook .38 revolver. Cheap entry iron.
Rope
Sturdy rope that helps with burglaries and collections. May get left behind.
Shotgun Shells
12 gauge shotgun shells.
Silencer
A suppressor that improves armed robbery odds and cuts heat. May break during a job.
Ski Mask
A face-covering mask that reduces heat gain and arrest risk on crimes. May get discarded.
Slim Jim
A makeshift car entry tool that improves vehicle theft chances. Craft at the Workshop from Spring Steel, Duct Tape, and Tin Snips.
Smartphone
A stolen smartphone packed with contacts. Use to fence for $1,800, or keep it to help street hustles.
Spare House Keys
A set of spare house keys that improves Home Burglary success. May get lost during a job.
Sports Bag
A stolen sports holdall stuffed with gear. Use to fence for $1,600.
Spring Steel
A strip of flexible spring steel scavenged from scrap. Used to craft slim jims at the Workshop.
Suit Jacket
A sharp jacket that helps with protection rackets and fencing. May get ruined during a job.
Tablet
A lifted tablet. Use to fence for $2,500.
Tactical Plate Carrier
Rigid plate carrier with ceramic inserts.
Tin Snips
Heavy-duty snips for cutting sheet metal. Used to craft slim jims at the Workshop; the blades dull after each use.
Trainers
Running shoes that help you look like just another jogger. Cuts heat and arrest risk. May get dumped after a job.
TV
A stolen flat-screen TV. Use to fence for $2,800.
Vesper Auto
A Vesper machine pistol with a hungry rate of fire.
Weapon Parts
Spare parts that can be broken down into usable ammunition.
Wire Cutters
Compact cutters that help with vehicle theft and warehouse jobs. May break during use.
Usable Loot Items
These can be consumed from your inventory with the Use button, alongside the cash consumables above.
| Item | Effect |
|---|---|
|
Grants ammunition: 75 9mm Ammo, 40 Shotgun Shells, 40 Rifle Ammo |
|
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Grants $2,600 |
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Grants $1,200 |
|
Usable from inventory |
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Grants $1,000 |
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Grants $1,500 |
|
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Grants $800 |
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Grants $5,500 |
|
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Grants $1,800 |
|
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Grants $2,200 |
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Grants $1,600 |
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Grants $1,400 |
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Grants $2,000 |
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Grants $1,600 |
|
Usable from inventory |
|
Grants $3,500 |
|
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Grants $4,000 |
|
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Grants $2,400 |
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Grants $2,200 |
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Grants $4,500 |
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Grants $3,200 |
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Grants $700 |
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Grants $3,500 |
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Grants $2,800 |
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Grants $2,500 |
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Grants $1,400 |
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Grants $600 |
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Grants $1,800 |
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Grants $1,800 |
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Grants $1,200 |
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Grants $1,600 |
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Grants $2,500 |
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Grants $2,800 |
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Grants $2,500 |
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Grants $1,800 |
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Grants ammunition: 40 9mm Ammo, 20 Shotgun Shells, 20 Rifle Ammo |
Credit Shop Items
Premium stock bought with credits. Open the Credit Shop from the main menu.
| Item | Cost | Type |
|---|---|---|
1 Hour Speed Up
Reduces the remaining timer on a gang business construction or upgrade by 1 hour.
|
5 credits | consumable |
10 Minute Speed Up
Reduces the remaining timer on a gang business construction or upgrade by 10 minutes.
|
1 credits | consumable |
15 Minute Speed Up
Reduces the remaining timer on a gang business construction or upgrade by 15 minutes.
|
2 credits | consumable |
30 Minute Speed Up
Reduces the remaining timer on a gang business construction or upgrade by 30 minutes.
|
3 credits | consumable |
9mm Crate (25k)
Unpacks 25,000 rounds of 9mm ammunition into your inventory.
|
15 credits | consumable |
Adrenaline Shot
Removes cooldown periods for crimes, vehicle theft, and armed robbery. Also protects you from jail arrests and hospital lockouts while uses remain. Provides 20 uses before expiring.
|
6 credits | consumable |
Associate Legal Service
Professional legal representation by a skilled associate attorney. Reduces bail costs by 35% permanently.
|
50 credits | equipment |
Bulk Scratch Tool
A special tool that allows you to scratch all your scratch cards at once! Save time and scratch multiple cards instantly. This is a permanent item that provides ongoing benefits.
|
25 credits | equipment |
Case of Cash (125k)
A briefcase containing $125,000 in cash. Use this to instantly add money to your character.
|
4 credits | consumable |
Case of Cash (2.5M)
A briefcase containing $2,500,000 in cash. Use this to instantly add money to your character.
|
38 credits | consumable |
Case of Cash (250k)
A briefcase containing $250,000 in cash. Use this to instantly add money to your character.
|
7 credits | consumable |
Case of Cash (500k)
A briefcase containing $500,000 in cash. Use this to instantly add money to your character.
|
10 credits | consumable |
Case of Cash (50k)
A briefcase containing $50,000 in cash. Use this to instantly add money to your character.
|
2 credits | consumable |
Case of Cash (5M)
A briefcase containing $5,000,000 in cash. Use this to instantly add money to your character.
|
80 credits | consumable |
Cool Barrel
Clears your current shooting cooldown so you can take another shot. Can only be used while a shooting timer is running.
|
8 credits | consumable |
Drug Run Access
Unlocks access to the exclusive drug run system. High-risk, high-reward drug transportation missions.
|
15 credits | equipment |
Empire
Manage all your casinos, shops, and dealerships from anywhere. View earnings, adjust max bets, and restock inventory without traveling.
|
200 credits | equipment |
Energy Drink
Restores all energy when used. Get back in the game instantly!
|
4 credits | consumable |
Experience (100k)
Grants 100,000 experience. Enough to go from Rank 1 (Street Rat) to Rank 8 (Underboss).
|
40 credits | consumable |
Experience (180k)
Grants 180,000 experience. Enough to go from Rank 1 (Street Rat) to Rank 10 (Boss).
|
60 credits | consumable |
Experience (25k)
Grants 25,000 experience. Enough to go from Rank 1 (Street Rat) to Rank 5 (Muscle).
|
15 credits | consumable |
Instant Medical Kit
Instantly heals you to full health. Perfect for emergencies!
|
40 credits | consumable |
Luxury Jet
An elite private jet that reduces travel cooldown by 60 minutes. The ultimate in luxury travel with instant global mobility.
|
300 credits | equipment |
Medium Aircraft
A faster personal aircraft that reduces travel cooldown by 30 minutes. This premium aircraft provides superior travel efficiency.
|
100 credits | equipment |
Pain Killers
Restores 15% of your health when used.
|
5 credits | consumable |
Partner Legal Service
Premium legal representation by a senior partner attorney. Reduces bail costs by 75% permanently.
|
150 credits | equipment |
Rifle Crate (25k)
Unpacks 25,000 rounds of rifle ammunition into your inventory.
|
25 credits | consumable |
Shotgun Crate (25k)
Unpacks 25,000 shotgun shells into your inventory.
|
20 credits | consumable |
Small Aircraft
A personal aircraft that reduces travel cooldown by 20 minutes. This is a permanent item that provides ongoing benefits.
|
50 credits | equipment |
Stolen Boarding Pass
Clears your current travel cooldown so you can fly again immediately. Can only be used while a travel timer is running.
|
5 credits | consumable |