Crimes & Heat
Standard crimes, success rates, loot, cooldowns, and police heat.
The Crimes page offers repeatable actions from pickpocketing through high-stakes scams.
How crimes work
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Each crime has difficulty, payout range, and a shared global cooldown between attempts.
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Success chance improves with experience on that crime (up to a cap). Time away from a crime rusts that trained chance back toward its starting rate.
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Rewards include cash, XP, item loot, and sometimes drugs.
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Higher-severity crimes unlock after enough successes on lower tiers.
Heat
Crimes increase police heat. High heat raises arrest risk on future actions.
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Reduce heat via the Legal Office bribe system or by laying low.
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Adrenaline Shots can bypass crime cooldowns (Credit Shop).