Gang Businesses & Locker
Pick up to ten of fifteen business types. Income hits the gang bank. Members donate; Boss deals the locker.
Gang businesses are how a crew turns turf into scheduled cash - not a chat tag with a logo.
Portfolio
- There are fifteen business types. Your gang can run up to ten at once (unlocked as HQ climbs).
- Types include bars, restaurants, social clubs, laundromats, pawn shops, apartments, chop shops, drug labs, nightclubs, casinos, arms depots, protection rackets, freight forwarders, money exchanges, and loan sharks.
- Buildings pay scheduled income into the gang bank.
- A rival crew cases a compound from an active gang war, then raids one building. You have to be in that gang's home city. Damage slows that building's income. At 100% damage it pays nothing until a leader repairs it from the cash house.
- Yard defenses are on the Security tab under Businesses. Buy them from the cash house in order: high walls, then barbed wire, then a generator or solar power, then security lights, then CCTV. Each install goes live immediately and starts a cooldown before the next one. Lights make a solid case less likely. CCTV hides damage on a solid report and tells the gang which crew was seen. Walls make the raid less likely to succeed. Muscle kept at the compound (not stationed on tiles) also makes a raid less likely to succeed, up to a cap. Barbed wire cuts the damage a hit deals. A generator burns hourly fuel; if the cash house cannot pay, the lights and cameras go dark.
- Upgrade levels raise payouts and unlock member perks (crime success, crime money, mugging steal). Credit Shop items can speed construction.
Territory control also feeds the bank and boosts crime money in that city: Gangs & Territory.
Gang bank & locker
- Members donate cash, weapons, and items.
- The Boss distributes funds and gear from the locker. Members who receive cash get an in-game notification.
- Armor in the locker stacks by wear level the same way personal inventory does.
Own personal shops and casinos are a different loop - player assets other people use, and a kill can move them. Remote multi-city ops: Empire.