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Blood Money Empire

Gangs & Territory

Create or join gangs, claim city districts, wars, and hitlists.

Updated 1 week ago

Gangs cost $2,000,000 to create and offer pooled resources, territory control, and organised PvP.

Membership

  • Ranks: Boss, Underboss, Recruiter, Member with different permissions.

  • Recruiting modes: open, invite-only, or closed with minimum rank.

  • Non-boss members can leave from the Members page. The Boss can transfer leadership to the Underboss or disband the gang.

  • If the Boss dies, the Underboss succeeds or the gang dissolves.

Territories

  • Each city has three districts. Bosses start a claim mission (district jobs), then bribe to take control, or contest owned ones.

  • During a contest, kills between the two gangs in that city score points. Highest score when time ends takes control (ties keep the defender).

  • Controlling districts boosts crime money for members in that city and pays periodic income to the gang bank.

Conflict

  • Gang wars track kills automatically. First to the kill goal (or highest kills when the timer ends) wins the war stake.

  • Gang hitlists auto-complete when the target is killed.

  • Private gang forum for coordination (leaders and recruiters can moderate).

Businesses

  • Passiveive income into the gang bank. Higher levels unlock member perks (crime success, crime money, mugging steal).