Gangs & Territory
Create or join gangs, claim city districts, wars, and hitlists.
Gangs cost $2,000,000 to create and offer pooled resources, territory control, and organised PvP.
Membership
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Ranks: Boss, Underboss, Recruiter, Member with different permissions.
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Recruiting modes: open, invite-only, or closed with minimum rank.
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Non-boss members can leave from the Members page. The Boss can transfer leadership to the Underboss or disband the gang.
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If the Boss dies, the Underboss succeeds or the gang dissolves.
Territories
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Each city has three districts. Bosses start a claim mission (district jobs), then bribe to take control, or contest owned ones.
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During a contest, kills between the two gangs in that city score points. Highest score when time ends takes control (ties keep the defender).
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Controlling districts boosts crime money for members in that city and pays periodic income to the gang bank.
Conflict
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Gang wars track kills automatically. First to the kill goal (or highest kills when the timer ends) wins the war stake.
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Gang hitlists auto-complete when the target is killed.
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Private gang forum for coordination (leaders and recruiters can moderate).
Businesses
- Passiveive income into the gang bank. Higher levels unlock member perks (crime success, crime money, mugging steal).