Fraud Schemes
Plan, improve, then execute. Cooldowns between steps; heat on failure; higher schemes unlock after earlier wins.
Fraud is a multi-step cash grind separate from street crimes and the job board. You plan a scheme, optionally tighten it, then execute - or burn heat on a botched pull.
Planning
- Choose a fraud type and plan it - that sets your success chance and starts a cooldown.
- When the cooldown ends, Improve Plan or Execute Fraud.
- Improve raises success chance (up to 100%) and starts another cooldown. Repeat until you execute or hit the cap.
- Adrenaline Shots can skip the improve cooldown only - they do not let you execute early.
Don’t sit forever polishing a plan you never pull. Cash comes from execute, not from the planning screen.
Attempts
- Execute starts a separate post-attempt cooldown before you can open another fraud operation.
- Higher fraud types unlock after successful runs on earlier types (credit-card work through heavier scams).
- Success pays cash and XP. Failure still generates heat.
Cool heat at the Legal Office when you’re free: Legal System & Jail. Street work and armed hits are different pages: Crimes & Heat, Armed Robbery.