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Blood Money Empire

Fraud Schemes

Plan, improve, then execute. Cooldowns between steps; heat on failure; higher schemes unlock after earlier wins.

Updated 3 weeks ago

Fraud is a multi-step cash grind separate from street crimes and the job board. You plan a scheme, optionally tighten it, then execute - or burn heat on a botched pull.

Planning

  1. Choose a fraud type and plan it - that sets your success chance and starts a cooldown.
  2. When the cooldown ends, Improve Plan or Execute Fraud.
  3. Improve raises success chance (up to 100%) and starts another cooldown. Repeat until you execute or hit the cap.
  4. Adrenaline Shots can skip the improve cooldown only - they do not let you execute early.

Don’t sit forever polishing a plan you never pull. Cash comes from execute, not from the planning screen.

Attempts

  • Execute starts a separate post-attempt cooldown before you can open another fraud operation.
  • Higher fraud types unlock after successful runs on earlier types (credit-card work through heavier scams).
  • Success pays cash and XP. Failure still generates heat.

Cool heat at the Legal Office when you’re free: Legal System & Jail. Street work and armed hits are different pages: Crimes & Heat, Armed Robbery.