Garage
Store, repair, sell, and upgrade slots. Keepers for job getaways; scrap for cash. Full lot blocks Vehicle Theft.
Your garage holds vehicles from theft or purchase. Keepers stay for later. Scrap gets sold. Illegal jobs often want a qualifying getaway from this lot - don’t empty it for pocket change.
What you do here
- Upgrade for more slots when the lot’s full.
- Repair damaged rides.
- Sell scrap you don’t need.
- Story vehicles (e.g. Dom's Old Camry on Borrowed Wheels) stay bound until that Story Mission is finished — you can’t sell, list, or trade them early. On Borrowed Wheels, finish the short repair, then Mickey takes the Camry when you turn in.
Each owned vehicle shows parked artwork on its vehicle page (street scenes - not a theft job).
Pair with Vehicle Theft
- Full garage = no boost. Free a slot before you steal again.
- Steal keepers for the job board; flip junk for cash.
- After an illegal job, a getaway can be wrecked and ditched (removed from the garage). That happens on about 1 in 20 attempts that used a car.
Boost rules, tools, and Mickey softlock: Vehicle Theft. Getaway picks on the board: Illegal Jobs.