Loadout & Armor
Equipping gear, multi-slot armor, wear, and combat defense.
Your loadout is the gear you wear in combat.
Weapons
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One equipped firearm or melee weapon at a time for kills.
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Melee and knife weapons work in kills with different damage scaling.
Armor slots
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Head (helmet), Body (vest), Hands (gloves), Feet (boots), Shield.
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One item per slot; defense from all equipped pieces stacks (up to mitigation caps).
Armor wear
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Armor takes damage when you are hit in kills or successful muggings.
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Wear is shown as a percentage; effective defense = base defense × (100 − wear) / 100.
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At 100% wear the piece is destroyed (or one unit removed from a stack).
Manage loadout from the Loadout page or Inventory equip actions.