Energy & Health
Energy runs out. Health hits zero. The Doctor patches you - hospitalization is a separate clock.
Energy and health are the two bars that stop you cold. Empty energy and most actions wait. Empty health and you can die. The Doctor and hospitalization are not the same problem.
Energy
Most actions spend energy - street crimes, illegal jobs, travel, shooting practice, and more. Energy regenerates on its own over time. Your maximum energy rises a little with each rank promotion, then stops at a hard cap.
- Check the bar before you start a long grind. Empty means wait.
- Energy Drinks (Credit Shop) restore all energy instantly when you don’t want to sit on the timer.
Stuck with no energy? That’s normal. Wait it out or buy a drink. Don’t burn the bar on pointless runs.
Health
Health drops from PvP, failed encounters, and some activities. At 0 health your character can die - see Death & Recreation.
- Open the sidebar and go to the Doctor (Back-Alley Clinic) in your current city. Every city has one.
- Paid treatment restores health over a timer. Cost and duration scale with how hurt you are and your rank.
- Loot Bandages restore 5% health; loot First Aid Kits restore 10%. Pain Killers restore 15% on demand; Instant Medical Kits restore full health (both Credit Shop).
- Mugging is non-lethal - victims stay alive but take damage.
Mickey’s first clinic visit on the onboarding tour is free. Later visits cost cash. Tour detail: Onboarding Tutorials.
Hospitalization
Severe injuries can land you in the hospital - a recovery timer separate from your health percentage.
- While hospitalized you’re stuck at the doctor until the timer ends. Most actions are blocked (same idea as jail).
- A failed crime, mugging, robbery, theft, or job that sends you there costs a small slice of health, about 2 to 10 percent. The timer is the real penalty.
- After discharge, staff patch you to a recovery floor. You may still need a paid Doctor treatment to get back to full.
- Common causes: badly beaten in a mugging, crashing a getaway on an illegal job, or wrecking a stolen car in a police chase.
- Adrenaline Shots (Credit Shop) protect you from hospital lockouts while you still have uses - same idea as avoiding jail when heat spikes. Fight damage can still land; you just skip the hospital timer.
Doctor ≠ hospital. Paid heal is a timer you choose. Hospitalization is a block - you sit it out, then decide if you still need a patch.