Drugs & Drug Runs
Buy low in one city, sell high in another - prices move. Drug Run Access unlocks daily trafficking jobs.
Drug trade is a city-hopping cash loop. Prices differ by location and shift over time. Buy where it’s cheap, fly, sell where it pays - if you can carry the heat and the cooldown.
Drug market
- Each city has its own drug prices.
- Anti-arbitrage rules stop instant flip loops between cities. You can’t print money by bouncing the same stock the same minute.
- On the market overview, Buy jumps straight into buying that product. Sell only lights up for stock you already hold.
Same-city mug and kill rules still apply while you’re holding product. Travel detail: Travel & Cities. Bank cash you don’t want on the sidewalk: Banking & Savings.
Drug runs
- Unlock Drug Run Access from the Credit Shop.
- That opens daily trafficking runs - high-risk transport objectives with bigger payouts than a quiet market flip.
- Daily Drug Runner and Weekly Drug Courier only show on the Missions board while you own Drug Run Access.
- Runs are one-click from your current city: buy the assigned cargo, fly to the destination, and either cash the bonus or lose the load.
Runs raise heat. Failures still hurt. Cool off at the Legal Office when free: Legal System & Jail.