Illegal Jobs
Rotating job board: energy, gear, getaway vehicles, mastery - and heat on every attempt.
Updated 2 weeks ago
Illegal jobs are structured jobs on the city job board. They spend energy, often want weapons or armor, and sometimes need a qualifying getaway vehicle from your garage. This is the Jobs page / job board - not a separate gated gang operation.
Rotating board
- The Jobs page shows 6 jobs at a time - 2 low, 2 medium, and 2 high risk.
- The board refreshes every few minutes with new opportunities.
- Mastery progress is saved per job and returns when that job appears again.
Requirements
- Each job lists energy cost, required items, and any minimum vehicle rarity.
- Missing gear? Tap the red requirement to open the matching city shop with that item highlighted.
- Need a car? Steal one on Vehicle Theft or buy from a dealership.
Getaway vehicles
- Choose which qualifying garage vehicle to use before starting a job.
- By default the lowest qualifying rarity is selected so you don’t accidentally risk your best car.
- After a job there is a small chance, about 1 in 20, that your getaway is wrecked and ditched (removed from your garage).
Mastery
- Repeating a job builds mastery for that specific job.
Risk
- Every attempt raises heat (higher-tier jobs raise it more).
- Jobs can be botched, or police can intervene based on your heat.
- Cool heat at the Legal Office when you’re free and the board feels too hot - Legal System & Jail.
- Mickey’s onboarding tour includes Jobs after the Doctor. First hours: Getting Started. Crash hard enough and you can land in hospital: Energy & Health.