Gang Wars & Recruitment
Declare war, put a stake on the table, recruit by open board or invite. Donations keep the bank armed.
A gang that can’t recruit or fight is a name on a list. Wars settle kill scores with real bank money on the line. Recruitment and donations keep the roster and the vault alive.
Wars
- Declare by selecting a rival gang by name. Cost comes from the gang bank; part of it is held as a stake for the winner.
- Kills between the two gangs count automatically. First to the kill goal wins - or the higher score when the war timer ends.
- Either Boss can propose a truce or end the war early.
Territory contests are a separate fight over districts (same-city kill scoring). Hitlists are gang-scoped contracts that close when the mark dies: Gangs & Territory, Hitlist & Contracts.
Recruitment
- Set the gang to open, invite-only, or closed with a minimum rank.
- Applications and invitations handle join requests. The player must be Enforcer or higher. Recruiters and leadership control the gate. A gang can set a higher minimum rank.
- Ranks: Boss, Underboss, Recruiter, Member - permissions differ. Non-bosses leave from Members; Boss can transfer leadership or disband. Boss death → Underboss or dissolve.
Donations
- Members put cash, weapons, and items into the gang bank and locker.
- The Boss deals funds and gear out. Armor stacks by wear like personal inventory.
Bank and build detail: Gang Businesses & Locker.