Credits & Fair Play

Last updated: October 9, 2026

This page explains what premium credits are for in Blood Money Empire — and what they are not. It supplements our Terms of Service and Refund Policy. The live Credit Shop is the authority for current products and prices.

1. Core play does not require a wallet

Street crimes, illegal jobs, gangs, territory, PvP, the player economy, travel between cities, and building an empire all work without buying credits. Credits are optional convenience and account-level tools — not a gate in front of the streets.

2. What credits are

  • Credits are a premium virtual currency licensed for use inside Blood Money Empire only.
  • Credits have no real-world cash value and cannot be cashed out or redeemed for money.
  • Credits are account-level and typically survive character death / recreation; rank, XP, cash, and gear do not.
  • Credits may be purchased through official channels (for example Stripe, PayPal, and mobile app stores where offered). Unofficial sellers are not supported.

3. What credits can buy (typical)

Depending on the live Credit Shop catalogue, credits may be spent on things like:

  • Consumables that restore energy or health, skip certain cooldowns, or speed recovery.
  • Travel convenience (aircraft that cut travel cooldown).
  • Legal / bail convenience and other QoL unlocks.
  • Empire tools such as remote management of owned casinos, shops, and dealerships.
  • Gang construction speed-ups and similar convenience items.
  • Optional packages or sales listed in the shop.

Exact items change over time. Check the in-game Credit Shop and Game Guide: Credit Shop for the current list.

4. What credits do not buy

  • We do not sell guaranteed kill success, guaranteed territory wins, or automatic empire takeovers.
  • We do not sell real-money PvP immunity timers as a product category.
  • Ownership stakes, businesses, and casino houses are earned and contested through gameplay — not sold as “win buttons.”
  • Credits do not create a real-world value for in-game cash, items, or casino winnings.

5. Missions and narrative

Story and mission content is intended to be playable as part of the game loop. We do not design missions that require spending credits to complete the core objective. Optional convenience items may still help with cooldowns, healing, or travel around those systems.

6. Chance-based systems

Casino games, drops, crates, and other random rewards are virtual entertainment. Buying credits does not guarantee a specific random outcome unless a purchase page clearly says so. See Random Rewards & Casino Disclosure.

7. Balance and shop changes

We may adjust prices, catalogues, drop rates, perks, and convenience items for balance and economy health. Balance changes are not refund grounds unless required by law or specifically announced. See the Refund Policy.

8. Fair play

Multi-accounting, bots, exploits, and real-money trading are prohibited. Read the Street Code for the full player rules.

Related: Street Code, Random Rewards, Refund Policy, Terms of Service.